So i cannot be 100% sure if it is due to this mod, but i heavily think it is. Diversed Apocalypse Planet Killers, and Ion cannons and more. If i disable the more events mod, i cannot load the game.
Stellaris apocalypse event mod mod#
I will check again howeverĮdit3: After reloading a safe file 3 years before, it now crashes at 2304.01.02 I am not really sure, if it is due to this mod here, but i think it is, as most other mods are more cosmetics and such.Įdit4: I disabled all mods, step for step, to see, if the crash continues, which it does. But i figured, that it has to do with this mod, so far. Everything Without DLC Stellaris: Ancient Relics Story Pack Stellaris: Lithoids Species Pack Stellaris: Federations Stellaris: Necroids Species Pack Stellaris: Nemesis Stellaris: Symbols of Domination Stellaris: Arachnoid Portrait Pack Stellaris: Digital OST Stellaris: Creatures of the Void Stellaris: Plantoids Species Pack Stellaris. Apocalypse Distant Stars Leviathans None Synthetic Dawn Utopia. The command event colonymod.3 will start the event, Unstable Tectonics. I canceled the last planet search order, it still crashes. The ID for the Stellaris event Unstable Tectonics is colonymod.3. Since then, it has been an invaluable source of income for the site that has allowed us to continue to host our services, hire staff, create NMM and Vortex, expand to over 1,300 more games and give back to mod authors via our Donation Points. Not sure if it is from this mod.Įdit2: Seems not to be the issue. Nexus Mods first started offering Premium Membership as an option to users all the way back in 2007. I tried to figure out, what makes the crash happen, but for now i am still unsure.Įdit: I had some "hunting" event beforehands, where i was searching for a creature on 3 different planets. This mod should work fine with old saves, even ones with older version of this mod, but there is one redundant static modifier that may or may not appear on your pops, these can be removed by opening the console command and typing 'event debug.1' and this should remove the modifier from any pop who might have it. I can't recal, what event happened before, but i will try to figure it out. I dont know why, but in my current game, the game crashes precicely at year 2304.03.02. Please explain your issue is in as much detail as possible.
Synthetic Dawn, Utopia, Apocalypse, Ancient Relics, Federations commissioning artwork.More Event Mods seems to crash game (but unsure) [Any donations will go towards further developing the mod, e.g. The command event colony.50 will start the event, Subterranean Civilization. Real Space Users could try this compatibility fix (No idea if still needed or up to date): The ID for the Stellaris event Subterranean Civilization is colony.50. Before this thing showed up there was a surveyor probe, which I asume was the same thing. Its really annoying having your entire empire being blown away in just 5 minutes.
If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu. The only mod I use which could have added something like this is the More Events Mod, yet Im pretty sure it doesnt add a murderer probe to the game. Every mod that changes planet/system scaling will lead to our shields being off centered. What is wrong?Ī: All shield objects are adjusted to vanilla scaling. Q: My planetary shields are not correctly centered on my planets. An endgame crisis is an event that threatens the entire galaxy, with each having an express purpose of destroying all forms of life.
But in this final act, the game will also give your empire the ultimate test of survival. Aside from this there should be no issues. Toward the end of a session in Stellaris, your empire is likely quite advanced, powerful and hopefully a major player in the galaxy. These are commonly used with the event cheat command, for help using this see the event command page. Q: Can I activate this mod in a running save game?Ī: Yes you can, but some events won´t appear in that case, as they are set at game start. Stellaris Event ID List An updated, complete list of all events in the Stellaris video game including those from the Leviathan DLC for use in cheats and console commands. This will 100% prevent the Vazurans in your game. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. FAQQ: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!Ī: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup.